For something that often demands precision, the controls feel a little too loose. Needless to say, there’s a lot going on at pretty much every moment of the game.Īs easy as the game is, there are annoyances to be found. Oh, and on top of all of that, you’ll occasionally have timed button presses to deal with as well. You’re constantly moving, so you need to always keep your eyes on the road ahead of you - not only to collect everything for a high score, but also to avoid the countless obstacles littering your path. It’s like if Thumper and Rez did the fusion dance. Across what is essentially a whole album’s worth of music, you’ll be gliding around collecting hearts and grooving to the beat. In the simplest of terms, Sayonara Wild Hearts is a rhythm-ish game. Sayonara Wild Heartsmay not be the deepest experience out there, but it’s certainly a trip. I now have another example to add to that list, though. Games such as Gris and GNOG are perfect examples of what I would consider to be acceptable. As long as a title has a unique enough personality, I’m likely to overlook simple gameplay mechanics. An interesting question when it comes to evaluating games is how much style is needed to overcome a lack of substance.
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